August 2010 - May 2013
Pratt Institute (New York, NY)
M.S., Packaging Design, May 2013

September 2000 - December 2003
New York University (New York, NY)
B.S., Communication Studies (Graphics concentration), December 2003
A.A., General Studies, May 2002


Software: Sketch, Adobe Illustrator, Adobe Photoshop, Adobe Flash, Adobe InDesign, KeyNote, MS Office Suite
Knowledgeable in: InvisionApp, JIRA, Agile methodology
Miscellaneous interests: Photography, Illustration

Work Experience

March 2015 - Present (New York, NY / Orlando, FL)
Senior Graphic Designer

  • Creating UI for's suite of hospitality products which help hotels to easily communicate with interested parties that signed up for incentives and track the social network reach of current & future guests.
  • Using HTML / CSS to visually blend's product seamlessly with existing visuals on hotel clients' websites.
  • Creating landing pages / web pages for's sales & marketing strategies.
  • Help's Marketing Department in designing convention booth graphics and marketing sell-sheets for convention appearances.
  • Documenting and project managing upcoming features throughout the release life cycle.

February 2013 - March 2015
High 5 Games (New York, NY)
Senior Graphic Designer

  • Designed and revised UI layouts for company's Facebook and mobile slot game apps.
  • Devised and worked within brand guidelines for our gaming applications.

September 2010 - February 2013
Zynga — formerly Area/Code Inc. (New York, NY)

  • Designed and revised UI layouts for upcoming game features.
  • Converted raw art source files into individual, usable Flash assets for programmers.
  • Handled art bugs/problems as they appear during the QA testing cycle.
  • Created game art illustrations and animations for Flash-based social-media games.

July 2006 - August 2010
Multimedia Games (Austin, TX)
Glass Production Artist

  • Managed and fulfilled requests from creative and technical departments for printed proofs.
  • Created layouts for slot machine glass signage that correspond with game's theme.
  • Pre-flighted art files before sending to off-site printing vendor.
  • Creative Department's primary liaison with the printing vendor.
  • Maintained, updated, and added to the company's internal digital archive of glass art source files.
  • Provided extra art assistance to the Marketing Department (creating marketing sell-sheets, sales booklets, and art pieces for convention appearances).
  • Pitched ideas for new game titles/concepts.

June 2008 - January 2009
Multimedia Games (Austin, TX)
Production Animator (Original Titles Team)

  • Created static and animating 2D art from newly approved slot game ideas/documentation.
  • Worked with game programmers to ensure newly designed games look and function flawlessly.

November 2004 - July 2006
Multimedia Games (Austin, TX)
Production Artist (Mod Team)

  • Updated static and animated art assets for the company's wide selection of electronic slot machine games.
  • Worked with art directors to update visuals on older game titles (UI, animations, ect) as we ported game titles to different platforms.
  • Handled art bugs/problems as they arose during the QA testing cycle.

September 2001 - December 2003
New York University Photo Bureau (New York, NY)
Image & Web Production Assistant

  • Scanned images from negatives and slides for use in upcoming NYU publications.
  • Manipulated/retouched digital images to client specifications.
  • Digitized department's extensive collection of photographic prints, negatives, and slides.
  • Maintained Photo Bureau's digital image database.
  • Maintained and updated the Photo Bureau website.
  • Designed new webpages for department's use.


Available immediately upon request.